Worse still is that these conversations pause the game and exist within their own ‘narrative world’ like many other RPGs, causing a disconnect from the gameplay and occasionally harming the game’s pace. The game is overly wordy, putting the player in frequent and drawn-out conversations that often take time explaining the most obvious of things. It’s a shame, then, that the storytelling itself is more heavy-handed than a prizefighter. Although it doesn’t often break conventions, Dust’s plot is ultimately satisfying and well-rounded. Soon, a villain is established, questions begin to get raised, and character arcs begin to develop quite nicely. To be honest, the first hour or two of Dust’s story is fairly slow and uninteresting, though it does manage to pick up eventually. If that sounds like fantasy 101 to you, it’s because it is. Before long, he finds an ancient sword imbued with great power, gains the aid of a small, flying, squeaky-voiced creature named Fidget, and is tasked with saving the citizens of the land from a mysterious evil that may be related to his own dark past. It tells the story of a mysterious warrior named Dust, who wakes up one day with amnesia. Dust is set in a fantasy world populated exclusively by anthropomorphic animals.
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